


Follow the links in the newletter footer.Īdditional Opt-In Content From Architosh.Įmails on relevant new technologies and special offers just for Xpresso readers, only from our trusted partners. It is easy to unsubscribe at any time.For more information read our privacy policy.Architosh will never pass any of your information onto third parties.Interests AI / ML (artificial intelligence / machine learning in AEC or Manufacturing) AEC Industry CAD or BIM Architecture Visualization CAE / FEA and Simulation Technologies Computational or Algorithmic-aided design (AAD) CDEs or Cloud-based Project Management Technology Drones and 3D Laser Scanning and Measurement Systems MCAD and PLM Process and Plant CAD/BIM Robotics in AEC or Manufacturing VR / AR / MR Immersive Technologies The release of Unity 2017.2 launches in October and promises to empower artists and designers with improved workflows and faster roundtripping. In particular, it will be the first official Unity and Autodesk collaboration. 3ds Max and Maya users often utilize Unity technology, so we want to provide the best possible connection between these tools,” said Marc Stevens, vice president of Entertainment, Autodesk.

“ Autodesk is very interested in making media and entertainment artists’ work as seamless as possible, and the workflow between 3D art tools and engines is a big part of that effort. The streamlined process for asset sharing and in-game iteration due to this new FBX integration with Unity has been demoed at Unity’s confab event in Austin this week. The result is that Unity will be the first creation engine (aka: game engine) that has source code access to the Autodesk FBX SDK. Autodesk and Unity have partnered to collaborate on strengthening the link between Unity and 3D artists working with Autodesk 3ds max and Maya.
